![]() Zippy little ships, very fast, but fragile. ConsolesĢ Eng – RCS console (+turn), Neutronium alloy armorġ Sci – Shield Emitter Amplifier (shield buff)ĭevice slots – Subspace Field Modulator, (available at Level 11 provides +energy damage resist), Deuterium Surplus (available at Level 11 provides a speed/defense boost). Run the 2x copies of Emergency Power to Shields or Weapons back-to-back for max effect (congrats, you’re now using what is called a ‘ Dragon‘ build). ![]() Weapons 2/2 – 2 /2 Phaser Beam Arrays (phasers have a temporary disable proc) Bridge Officers:ĮNS Tac – Tactical Team I (+dmg) or Beam Fire at Will ENS Eng – Engineering Team I (+Hull heal) LTN Eng – Emergency power to Shields I & II (or Emergency pwr to Weapons I & II for dmg) ENS Sci – Science Team I (+shield heal/buff) A tough ship-type that will serve you well. Its energy beams have a wide coverage allowing it to broadside and basically hit hard from any angle. ![]() This can be fixed by adding an RCS (+turn) console however. Generally cruisers have a larger focus on Engineering powers for survivability, and have the slowest turn-rate. The mainstay of starfleet, or its equivalent in the Romulan or Klingon empire, this is a sturdy cruiser that can hold its own. ( ENS – Ensign, LTN – Lieutenant, LTC – Lieutenant-Commander ) Tier 2 Cruiser (typical) Level 10 – Lieutenant-Commander (free Tier 2 ship) I’ll adress them after the following basic builds. Your Bridge officers are very important in Star Trek Online: they decide 1/3rd of your effectiveness in space and on ground. Don’t touch them untill you reach level 50+ when various consoles and traits make them usefull (of sorts). Always use the highest mark available to you, and if possible use Very Rare/Purple quality minimum (ask your fleet).Įspecially for pure starter builds, torpedoes and mines are terrible, even when buffed. Just make sure you match weapons and tactical console(s). You can change the weapon type from the ones listed, as the phaser and polarons are just examples. The listed equipment is standard and readily available as rewards, loot drops, from a regular ship equipment vendor and crafting. So consider those your ‘training wheels’. Except for the last Tier 5 or Tier 6 ship at Level 61, the previous free ships you will most probably discard – they won’t do for end-game content and be horribly outdated way before you reach the final end level 65 Fleet Admiral rank. You will receive a total of 6 free ships one at Level 1/Lieutenant, Level 10/Lt Commander, Level 20/Commander, Level 30/Captain, Level 40/Rear Admiral, none at level 50, and last free ship at Level 61/Fleet Admiral. I’m just listing two ‘key’ ranks where ships get more interesting. The listed builds work on most Cruiser/Escort/Sci ships regardless of (sub-)type. To help you get started, here are some cookie-cutter builds which you can copy. Can do tremendous damage using “ space magic“.įull list of playable ships – Federation, Klingon, Romulan, Dominion, Cross-faction. Innate cloak detection and subsystem targeting (subsystem disables) and Sensor Analysis. Right between cruisers and escorts in terms of power and device slots. Decent shields, decent turn, but only 3/3 weapons. Splits the difference of the other two in many ways. Escorts are like fragile, high performance sports cars (aka “ glass cannons“). At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). The fastest and most maneuverable and can equip dual heavy cannons which have the highest damage (“burst”) output. Cruisers are considered good all-round ship which in capable hands can take and deal significant damage. There are simple and effective ways to overcome that however (hint: RCS consoles, 55+ engine power). However, they turn like schoolbuses, and get slower as you progress to bigger cruisers and carriers. Most device slots (like a potion quick-bar), most hull strength, and at Tier 5+ most weapon slots 4/4 – 4 front, 4 aft. Just to recap, Star Trek Online’s starships in a nutshell: Cruisers We understand that when you’ve just started the game it might be a bit daunting, so here is a simple setup for you to use. You have received your first command, now it’s time to properly outfit your first ship.
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